6-12
Lesson
120–150 min.

Body Systems And Biomimicry

  • Engineering
  • Science (Life)
  • STEM
  • Technology

Overview

Students will explore the field of biomimicry and see examples of how nature is being used as an inspiration and template for problem-solving technology. In this lesson, students will build a mechanical arm that mimics a human forelimb. They will observe the forelimb structure of other animals to see homologies and think about how their model could be adapted to mimic other forelimbs. Students will learn about the field of biomimicry and see examples of how nature is being used as an inspiration and template for problem-solving technology. Next, students will complete a squid dissection to see anatomical adaptations of squid and compare and contrast the body systems of a squid to that of mammals, such as marine-dwelling mammals and humans. Finally, students will choose one anatomical feature of a squid and create a product that mimics that feature. Students will sketch a prototype of their product and create a short sales pitch that would explain how they are incorporating biomimicry in the product and how it could help humans solve a problem.

Student Will Learn

  • 21st Century Skills
    • Collaboration
    • Creativity
  • Design Principles
    • Defining the Problem
    • Designing Solutions
    • Creating or Prototyping
    • Refine or Improve
    • Communicating Results

Content Areas

  • Life Science
  • Biomimicry
  • Engineering Design Process
  • Structure and Function

Objectives

  • Compare and contrast body structures and functions in humans and other animals by examining appendages
  • Dissect a squid to examine adaptations and identify their anatomical similarities and differences with the human body
  • Design a theoretical product that uses biomimicry of the squid structure and function to solve a problem

Grade Levels

6-12

Suggested Time

  • 120–150 minutes (2-3 class sessions)